Great Western studios, 65 Alfred road, london w2 5EU

Mon-Fri, 9.30am-6pm

Creative Coding Level 2 - Let's Make Apps!

Taking Scratch programming to the next level by making our very own apps!
Price: £435
Ages: 8 to 10
Location: Eaton Square Kensington, Elvaston Place SW7
Dates: 22 to 26 October
Included in this course
  • Teacher:student ratio of 1:6 
  • Real time communication with parents using ClassDojo
  • Assessment and individual teacher reports
  • Bring your own laptop (or rent one of ours)
  • Using Javascript-like, text-based language Bitsbox
  • Programming robotics with Microbits
  • For intermediate coders
  • See a sample schedule
  • Outdoor play every day
  • Snacks and water provided
  • STEM activities and off-screen projects every day
  • Air-conditioned classrooms (Notting Hill camps)

Detailed Description

Make apps and video games with this text-based language that can be played on tablets or mobiles.

This more advanced camp allows your programmer to learn the concepts of game design behind their favourite games with aspects such as collision detection and object relations when creating their own game. Campers will learn how to apply their programming skills from Scratch to a text-based language like Javascript.

Throughout the week, they will apply those new Bitsbox skills by programming robotics with Microbits. By the end of the week, your child will be able to walk away with their very own, original video game that they can play at home with a personalised link.

Topics Covered

  • Introducing the idea of text based languages and basic Javascript concepts
  • Using simplified computational programming concepts that are used in ‘real life’ coding languages such as Javascript
  • Logical reasoning, computer skills such as touch typing
  • Learning game design concepts like collision detection
  • Physical computing with Microbits


As a Level 2 camp, this is a course intended for more experienced coders aged 8-10 who have at least taken Creative Coding Level 1 - Scratch and Robotics. They should be comfortable and familiar with touch-typing. Also, it is important that they have a true understanding of programming concepts and computational thinking.

A typical day at camp


Early drop-off begins


Welcome Campers! Sign in, wave your adults goodbye and buckle up for a day of fun.


Kick off with ice-breaker games and get to know each other – we guarantee you’ll get to laugh at your teachers and their silly antics!


Introduction to our activity for the day. Let’s get coding!


Fruit snack and water.


Back to coding, building, designing and creating.


Lunch box time – grab your packed lunch, fuel up and re-focus that brain of yours.


Outdoor games – let’s get physical (we may even re-enact some of the games we make on our laptops!) If the weather does not allow it, we will do some hands-on activities inside.


Back to class – let’s build robots!


Short break


Finish off building and engineering - it is time to program the robots!


Show and tell – you’ll get the chance to impress your friends with your fine handiwork, attention to detail and creativity.


Pack your bags, go home and chill out!

Please note that sometimes a teacher will change a schedule depending on students' ability and interests.

To read more about a typical day at a blue{shift} camp, take a look at our blog post "What Happens at a blue{shift} Coding Camp?"