Making Games with Unity: Introduction (Two Hour Lessons)

Making Games with Unity: Introduction (Two Hour Lessons)

NEW COURSE: Using Unity—a cross-platform game engine—students will learn how to program their own exciting game projects from the ground-up!
  • Age
    10 to 14
  • Level
    Suitable for all students aged 10 to 14.
  • Date
    13th July - 17th July, 3rd August - 7th August, 24th August - 28th August;
    10:00 - 12:15, 13:30 - 15:45 (British Summer Time)
  • Price
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Important Information

  • How does it work?

    Our virtual classroom teaches your child programming skills in your home.

    1:6 teacher:student ratio with an experienced blue{shift} teacher leading the class.

    With five daily lessons our virtual classroom is a great form of social learning - kids explore code together!

  • Each student will need:

    • A laptop or computer with a high-speed internet connection
    • A headset/earphones
    • A webcam and a microphone
    • An adult to help set-up

    Before each session, we will provide instructions on setting up our video conference software.

  • What's unique about our courses?

    With a research based curriculum all of our lessons are informed by an innovative pedagogy.

    Each course has been extensively user-tested and refined.

    Every parent & student receives a personalised end of week report.

Teachers at blue{shift}

All of our teaching staff undergo a rigorous application and on-boarding process. Each teacher is then vetted by the Disclosure and Barring Service (DBS).

We provide training and support for all our teachers, and many of our teaching staff have taught at some of London's most prestigious schools. To read more, click here.

Course information

In this brand new course, students will learn how to use this exciting game engine as they program their own unique projects.

Used widely across the tech and entertainment industries, Unity creates 3D and 2D visualizations for games, films, animations, Virtual Reality (VR) and Augmented Reality (AR) software, as well as simulations and other experiences. Unity is one of the most prolific game engines used across the globe, utilised by organisations like Disney and Microsoft. Likewise, some of the biggest game franchises have made use of Unity including Mario Kart, Call of Duty, and Pokemon.

As each student progresses through the week they will learn key coding and game design concepts; they will explore prototyping, tackle programming challenges, complete quizzes, and develop their own personal Unity project. Indeed, we make the often complex study of Unity fun and relevant for young programmers by taking a project-based approach to learning, giving students the opportunity to create their own games from the very first lesson! 

We structure each lesson so that students establish a solid understanding of Unity, taking them step-by-step through core computing concepts and applying these to creative challenges and projects. By the end of the course students will have developed from being an absolute beginner to a budding Unity developer. Most importantly though, when children have completed this course, they will have a newly found confidence that they can create with code.

Using video conferencing software, our virtual classroom provides students with an innovative approach to coding that balances learning computational skills with nurturing students’ curiosity and sense of discovery.

With a maximum teacher:student ratio of 1:6, each of our online courses is the perfect opportunity to engage kids and grow their coding confidence! Once set-up within our virtual learning environment, every member of the class can share their screen and other materials with the teacher, creating a collaborative atmosphere and ensuring every student can receive immediate feedback on their work.

During this course your child will:

  • Learn about the uses of Unity, discovering the game engines advantages and limitations. 
  • Be introduced to the coding & game design concepts integral to creating their own games on the platform. 
  • Develop advanced coding skills, such as debugging and touch typing, as well as utilising features such as audio and special effects. 
  • Be challenged to think outside of the box, as well as expand their logical reasoning and problem solving skills. 
  • Create their own code, programming fully-functioning games that can be played after the course!

Class Structure and Lateness Policy

Typical Class Structure

10:00-10:15Set Up
Students will set up their coding environments, share any work from the previous day or projects they have done independently

1h 45 minutes of focused coding, led by our fantastic teachers. Students will face new challenges, solidify their knowledge of coding concepts and flex their creativity!

Please note, any students arriving 10 minutes into this section of the lesson will not be admitted into the class. Please read our lateness policy for more details.

12:00-12:15Wrap Up
Students will complete quizzes & challenges to test their knowledge and share their work. 

Lateness Policy

Customer feedback has focused on how students joining late can be majorly disruptive. 

Therefore we have imposed a cut-off time for joining lessons. If you are 15 minutes late to a lesson you will not be admitted into the class. We will ensure late students can catch up by using the recordings of the lesson and additional class resources!

Recordings of Lessons

Lessons will be recorded and uploaded onto the class padlet as a resource for students who have missed a lesson or arrived late.

Recordings of classes will only be available to class students, the class teacher, and the blue{shift} team. Recordings will be deleted 7 days after a course ends.


  • Can I book individual days?
  • Can I use an iPad or a tablet for this course?
  • Is adult presence required?
  • I don’t want the others in the class to see my house, can I make the session more private?
  • “My daughter had a great time. Her teacher challenged and inspired her interest in coding and helped her produce lots of cool programmes each day.”