Innovators: Ages 10-14

Unity: Introduction (2 hours)

Is your child an aspiring game designer? In this course we lead students through the exciting journey of game design to program their own unique projects!
Age 10 - 14
Difficulty Level
Suitable for intermediate and advanced coders with text-based coding experience
Date & Times 19th - 23rd October / 10:00 - 12:15 (duration 2 hours 15 minutes)
Price £175.00 (25% off the second course when booking 2 or more)
£175.00
Book now
Want to code with friends?
Add the names of your friends in your booking notes to be placed in the same class!

Unity is used widely across the tech and entertainment industries by companies such as Disney and Microsoft to create 3D and 2D visualisations for games, films, animations, Virtual Reality (VR) and Augmented Reality (AR) software, as well as simulations and other experiences. In this course, students learn key coding and game design concepts; they will explore prototyping, tackle programming challenges, complete quizzes, and develop their own unique Unity project!

Learning outcomes

In this course students will gain a strong foundational understanding of Unity. The course will take them step-by-step through core computing concepts and how to apply these to creative challenges and projects. As well as learning skills in game design concepts, students in this course will develop advanced coding skills, such as debugging and touch typing, as well as utilising features such as audio and special effects. They will be challenged to think outside the box, expanding their logical reasoning and problem-solving skills to create their own code, and program fully-functional games! By the end of the course, students will have gone from beginners to budding Unity developers with a newly-found confidence that they can create with code.

Information for parents

This course is suitable for intermediate and advanced coders with text-based coding experience. You will receive an email with set-up instructions before the course begins - they are super easy to follow, so please make sure your child is set-up for the course!

Class structure

This is a sample schedule to show how our virtual lessons are structured.

10.00 - 10.15
Set-up
Students will set up their coding environments, share any work from the previous day or projects they have done independently.
10.15 - 11.00
Coding
45 minutes of focused coding, led by our fantastic teachers. Students will face new challenges, solidify their knowledge of coding concepts and flex their creativity!
11.00 - 11.15
Wrap-up
Students will complete quizzes and challenges to test their knowledge and share their work.
My favourite part was coding in Visual Studios!

Student, aged 13

  • How does it work?

    • We have a maximum teacher:student ratio of 1:6 - this means that all students receive dedicated support, and top-quality, hands-on teaching
    • Our courses and virtual classroom have been extensively user-tested and refine to ensure they offer the best possible learning experience
    • Reports from teachers detail what your child has learnt, their strengths, and how they can improve
  • Each student will need...

    • A laptop or computer with a high-speed internet connection
    • A headset/earphones
    • A webcam and microphone
    • An adult to help set up - before each session we will email instructions on how to set up out video conferencing software
  • Our tutors

    • BlueShift teaching staff are coding professionals, who are passionate about passing their expertise onto children - many have previously taught at prestigious schools
    • Teachers undergo a rigorous application and training process, ensuring we get the best of the best
    • All teachers are vetted by the Disclosure and Barring Service (DBS)

Policies

Lateness policy

Customer feedback has told us that students joining late can be disruptive for other learners. Therefore, we have imposed a cut-off time for joining lessons. If a student is more than 15 minutes late to a lesson, they will not be admitted. Late students will be able to catch up using recordings of the lesson and additional learning resources.

Recordings of lessons

All online lessons will be recorded, and recordings will be uploaded to the class padlet as a resource for students who have missed a lesson, or who want to watch again. Recordings will only be available to students in the class, the class teacher and the BlueShift team. Recordings will be deleted seven days after the course ends.

FAQs:

  • Can I book individual days?
  • Can I use an iPad/tablet or a Chromebook instead of laptop/PC?
  • Is adult presence required?
  • Can I make the session more private?
  • "Thank you BlueShift for doing such a great job. My son is so excited about coding and learning made fun."

    Natalia, parent

  • "These courses are an amazing way to get kids interested in coding and robotics. Fun and educational"

    Isabel, parent

  • "My son was very keen to advance in programming. Not only has this been achieved, but his self-esteem has been greatly raised through your work. Thank you!"

    Marcos, parent

  • "The teachers have been excellent, full of enthusiasm and patience making the whole experience really fun"

    Angela, parent