Adventurers: Ages 8-12

Adventurers: Minecraft Makers

Get ready to take your Minecraft passion to new heights! In this course, we're all about using Python to create and customise games. Students will work with Minecraft Education Edition, MakeCode Arcade, and even dive into the world of Machine Learning for Kids! That's one small step for Steve, a giant leap for Steve-kind. Your child will explore outer space using Minecraft, create their own moon base and learn how to program their own intergalactic mods in addition to our usual battery of superpowers, TNT structures and chickens raining from the sky
Difficulty Level
Suitable for all students regardless of experience.
Date
28 May to 31 May
From 10AM to 4PM early drop-off from 9AM
Date & Times + 28th - 31st May / Colville Primary School / week
28th - 31st May / Colville Primary School / 5 days
28th - 31st May / Colville Primary School / 4 days
28th - 31st May / Colville Primary School / 3 days
28th - 31st May / Colville Primary School / 2 days
28th - 31st May / Colville Primary School / 1 day
Price £535.00 £470.00

That's one small step for Steve, a giant leap for Steve-kind. Your child will explore outer space using Minecraft, create their own moon base and learn how to program their own intergalactic mods in addition to our usual battery of superpowers, TNT structures and chickens raining from the sky.

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£470.00
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You can drop your child off anytime between 9am and 10am Pick up at 4pm Please pack a lunch, snack and water bottle

Learning outcomes

  • Introduction to the App Development process: Teach students how to set up a project for success by working through an iterative design and development process.
  • Introduction to app programming: Introduce students to programming concepts, including variables, loops, and conditional statements, applied to game development. Students will work with Block Based coding in MIT App Inventor, and JavaScript coding in BitsBox. 
  • User Interface and User Experience Design: Students will learn how to design beautiful and usable interfaces, gather user testing data, and design interactions using Marvel App.
  • Graphic Design: Students will learn how to about the use of shapes, colour, and text to create their own logos, backgrounds, and images using digital tools.

Information for parents

This course will use no additional software

Camp structure

This is a sample schedule for a typical day at camp. In between each lesson there will be a 15-minute snack break, or a 1-hour lunch and play break.
10.00 - 10.40
Lesson 1
First off we'll get to know our teacher and classmates through some great mini games. Once we're all friends, we'll be introduced to our activity for the day. Let's jump in to coding!
10.40 - 11.20
Lesson 2
We'll have a short stretch and will begin our second activity. We might continue making our game or animation, especially, if we've spent some time planning our work with drawings and storyboards.
11.35 - 12.15
Lesson 3
Now that we've had a healthy snack, we're ready to get right back into our third activity. We'll carry on flexing our creative muscles by designing, coding and building our projects.
13.15 - 14.05
Lesson 4
Let's refocus after lunch and playtime by diving into building robots!
14.30 - 15.10
Lesson 5
It's time to start our late afternoon activity. Usually we'll do something creative like digital art, practicing our digital skills by using the mouse to create art and animations.
15.15 - 16.00
Lesson 6
Our last lesson of the day is an opportunity to finish up our work, recap on what we've learned today and tidy up ready for home time!

I liked making my robot move!

Student, aged 5

Policies

Illness policy

Campers should not be brought to camp if they are displaying signs of illness. In the case of a camper who has become ill during camp hours, parents will be notified immediately to pick their child up. If a child misses a day or multiple days of camp because of an illness, credit towards another camp can be arranged for when they're feeling better.

Refund policy

You can cancel your camp booking up to 14 days prior to the start date. If you want to cancel your camp booking less than 14 days before, you can receive 50% refund or full credit towards future courses when cancelling between 13-7 days before, or full credit when cancelling less than 7 days before. If we are unable to run our camps, you will receive credit or a full refund. If you cancel for any reason you may be liable to pay the difference if our prices increase. 

(Please note credit is only valid for 1 calendar year.)

FAQs:

  • What are you doing at camps with respect to COVID-19?
  • What does my child need to bring to camp?
  • Do I need to install anything prior to the camp?
  • Can I switch camp dates incase holiday plans change?
  • "Thank you BlueShift for doing such a great job. My son is so excited about coding and learning made fun."

    Natalia, parent

  • "These courses are an amazing way to get kids interested in coding and robotics. Fun and educational"

    Isabel, parent

  • "My son was very keen to advance in programming. Not only has this been achieved, but his self-esteem has been greatly raised through your work. Thank you!"

    Marcos, parent

  • "The teachers have been excellent, full of enthusiasm and patience making the whole experience really fun"

    Angela, parent