Adventurers: Ages 8-12

Adventurers: Python Pioneers

Python is the most popular programming language in the world, with applications in software development, sciences and data analysis as well as being the most common language taught in GCSE courses. Give your child a head start with Python Pioneers, a new Blueshift course which teaches the basics of Python programming such as selection, iteration and functions, as well as computer graphics using Turtle.
Difficulty Level
Suitable for beginners and experienced students alike
Date
22nd - 16th July, 6th - 9th Aug
From 10AM to 4PM early drop-off from 9AM
5th - 9th Aug / Colville Primary School / week
Price £535.00 £475.00

Python is the most popular programming language in the world, with applications in software development, sciences and data analysis as well as being the most common language taught in GCSE courses. Give your child a head start with Python Pioneers, a new Blueshift course which teaches the basics of Python programming such as selection, iteration and functions, as well as computer graphics using Turtle.

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You can drop your child off anytime between 9am and 10am Pick up at 4pm Please pack a lunch, snack and water bottle

Learning outcomes

Python is the most popular programming language in the world, with applications in software development, sciences and data analysis as well as being the most common language taught in GCSE courses. Give your child a head start with Python Pioneers, a new Blueshift course which teaches the basics of Python programming such as selection, iteration and functions, as well as computer graphics using Turtle.

Introduction to game design: Teach students the basics of the game design and development process, including storyboarding and level design.

Introduction to games programming: Introduce students to programming concepts, including variables, loops, and conditional statements, applied to game development. Students will work in Microsoft MakeCode and Roblox Studio through the week. 

Understanding of game engines: Students will learn how game engines are used in the game development industry. They will learn to use Roblox Studio as a natural stepping stone to industry-standard engines such as Unity.

Creative problem-solving and collaboration: Encourage students to use their creativity and problem-solving skills to design and develop their own games in Roblox and Microsoft MakeCode

Online Safety: Students will be able to identify how to use Roblox safely and things to look out for to ensure a safe online gaming experience.

 

Camp structure

This is a sample schedule for a typical day at camp. In between each lesson there will be a 15-minute snack break, or a 1-hour lunch and play break.
10.00 - 10.40
Lesson 1
First off we'll get to know our teacher and classmates through some great mini games. Once we're all friends, we'll be introduced to our activity for the day. Let's jump in to coding!
10.40 - 11.20
Lesson 2
We'll have a short stretch and will begin our second activity. We might continue making our game or animation, especially, if we've spent some time planning our work with drawings and storyboards.
11.35 - 12.15
Lesson 3
Now that we've had a healthy snack, we're ready to get right back into our third activity. We'll carry on flexing our creative muscles by designing, coding and building our projects.
13.15 - 14.05
Lesson 4
Let's refocus after lunch and playtime by diving into building robots!
14.30 - 15.10
Lesson 5
It's time to start our late afternoon activity. Usually we'll do something creative like digital art, practicing our digital skills by using the mouse to create art and animations.
15.15 - 16.00
Lesson 6
Our last lesson of the day is an opportunity to finish up our work, recap on what we've learned today and tidy up ready for home time!

My favourite part was making the texture packs

Student, aged 9

Policies

Illness policy

Campers should not be brought to camp if they are displaying signs of illness. In the case of a camper who has become ill during camp hours, parents will be notified immediately to pick their child up. If a child misses a day or multiple days of camp because of an illness, credit towards another camp can be arranged for when they're feeling better.

Refund policy

You can cancel your camp booking up to 14 days prior to the start date. If you want to cancel your camp booking less than 14 days before, you can receive 50% refund or full credit towards future courses when cancelling between 13-7 days before, or full credit when cancelling less than 7 days before. If we are unable to run our camps, you will receive credit or a full refund. If you cancel for any reason you may be liable to pay the difference if our prices increase. 

(Please note credit is only valid for 1 calendar year.)

FAQs:

  • What are you doing at camps with respect to COVID-19?
  • What does my child need to bring to camp?
  • Do I need to install anything prior to the camp?
  • Can I switch camp dates incase holiday plans change?
  • "Thank you BlueShift for doing such a great job. My son is so excited about coding and learning made fun."

    Natalia, parent

  • "These courses are an amazing way to get kids interested in coding and robotics. Fun and educational"

    Isabel, parent

  • "My son was very keen to advance in programming. Not only has this been achieved, but his self-esteem has been greatly raised through your work. Thank you!"

    Marcos, parent

  • "The teachers have been excellent, full of enthusiasm and patience making the whole experience really fun"

    Angela, parent