Adventurers: Ages 8-12
Adventurers: Ages 8-12
Minecraft Modding: Part 2 (2 hours)
Age | 8-12 |
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Difficulty Level |
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Date & Times | (duration 2 hours 15 mins) |
Price | £175.00 (25% off the second course when booking 2 or more) |
Ideal for students who have completed our popular Minecraft Modding: Part 1 course, in this course Minecrafters will use a block-based programming language to code and create their own in-game items, weapons and structures using more advanced mods. With some Minecraft modding experience under their belts already, students in this course will be able to jump straight into customisation and work on projects to develop their imagination and improve their programming skills.
Learning outcomes
In this course, students will use a block-based programming language to code and create their own in-game items, weapons, and structures while improving their programming skills. This course aims to engage young learners through creative coding projects in the popular online game, and give them a thorough grounding in computational principles; we'll be reviewing how students can use loops, functions, variables, and conditionals, amongst other things. Students will improve their programming skills by looking at new more complex features, learning valuable engineering skills that they can apply outside of the course!
Information for parents
We ask that - for at least the first session - an adult is available to help your child with their set-up in order to avoid any delays. Setting this software up is easy and we will provide you with comprehensive set-up instructions before your lessons begin, so do check your email! Minimum computer specs can be found on the Minecraft website. As part of the course you will need to download Minecraft Java Edition. We will provide LearnToMod accounts, but you are welcome to purchase your own if you want to continue using your account after the course ends. But don't worry! We will provide more information on everything you need to set up once you have booked.
Class structure
This is a sample schedule to show how our virtual lessons are structured.
Students will set up their coding environments, share any work from the previous day or projects they have done independently.
45 minutes of focused coding, led by our fantastic teachers. Students will face new challenges, solidify their knowledge of coding concepts and flex their creativity!
Students will complete quizzes and challenges to test their knowledge and share their work.
My favourite part was the PvP battle with the teacher and everyone else at the end!
Student, aged 11
Policies
Lateness policy
Customer feedback has told us that students joining late can be disruptive for other learners. Therefore, we have imposed a cut-off time for joining lessons. If a student is more than 15 minutes late to a lesson, they will not be admitted. Late students will be able to catch up using recordings of the lesson and additional learning resources.
Recordings of lessons
All online lessons will be recorded, and recordings will be uploaded to the class padlet as a resource for students who have missed a lesson, or who want to watch again. Recordings will only be available to students in the class, the class teacher and the BlueShift team. Recordings will be deleted seven days after the course ends.
FAQs:
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Can I book individual days?
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What laptop or computer is suitable for this class?
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Is adult presence required?
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Do I need to install anything prior to the class?
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What's your money back guarantee?