Adventurers: Ages 8-12

Python: Noughts and Crosses

Bring noughts and crosses to life with Python! Develop your Python fundamentals knowledge to create this game all by yourself
Age 8-12
Difficulty Level
Suitable for those with Python experience
Date & Times (duration 1 hour 15 mins)
Price £125.00 (25% off the second course when booking 2 or more)
£125.00
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Want to code with friends?
Add the names of your friends in your booking notes to be placed in the same class!

This course is perfect for coders with some Python knowledge who are keen to learn more. In each lesson, students will bring together key coding topics to create a fully functioning game you can play with others.

Learning outcomes

In this course students will learn fundamental topics in Python - Lists, functions, and loops. Coders will begin to use lists in more complex ways, use functions to code efficiently, as well as create loops to control the game.

Information for parents

Some basic Python knowledge is required. We recommended this course as a follow on from our popular Python: How to Train your Cyborg or Interactive Stories courses. We ask that - for at least the first session - an adult is available to help your child with their set-up in order to avoid any delays. Setting this software up is easy and we will provide you with comprehensive set-up instructions before your lessons begin, so do check your email!

Class structure

This is a sample schedule to show how our virtual lessons are structured.

10.00 - 10.15
Set-up
Students will set up their coding environments, share any work from the previous day or projects they have done independently.
10.15 - 11.00
Coding
45 minutes of focused coding, led by our fantastic teachers. Students will face new challenges, solidify their knowledge of coding concepts and flex their creativity!
11.00 - 11.15
Wrap-up
Students will complete quizzes and challenges to test their knowledge and share their work.

My favourite part was playing my game!

Student, aged 9

Policies

Lateness policy

Customer feedback has told us that students joining late can be disruptive for other learners. Therefore, we have imposed a cut-off time for joining lessons. If a student is more than 15 minutes late to a lesson, they will not be admitted. Late students will be able to catch up using recordings of the lesson and additional learning resources.

Recordings of lessons

All online lessons will be recorded, and recordings will be uploaded to the class padlet as a resource for students who have missed a lesson, or who want to watch again. Recordings will only be available to students in the class, the class teacher and the BlueShift team. Recordings will be deleted seven days after the course ends.

FAQs:

  • Can I book individual days?
  • Can I use an iPad/tablet or a Chromebook instead of laptop/PC?
  • Is adult presence required?
  • Can I make the session more private?
  • What's your money back guarantee?
  • "Thank you BlueShift for doing such a great job. My son is so excited about coding and learning made fun."

    Natalia, parent

  • "These courses are an amazing way to get kids interested in coding and robotics. Fun and educational"

    Isabel, parent

  • "My son was very keen to advance in programming. Not only has this been achieved, but his self-esteem has been greatly raised through your work. Thank you!"

    Marcos, parent

  • "The teachers have been excellent, full of enthusiasm and patience making the whole experience really fun"

    Angela, parent