
Adventurers: Ages 8-12
Adventurers: Ages 8-12
Robotics Bootcamp with LEGO Mindstorms
Age | 8-12 |
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Difficulty Level |
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Date & Times | 26th - 30th October (10AM - 4PM) |
Price | £555.00 |
Location | Jane Cameron Building (JCB), Notting Hill Prep School, 95 Lancaster Road, W11 1QQ |
Students will work with LEGO Mindstorms to explore the key building blocks for robotics, as well as acquire essential science, technology, engineering, and maths (STEM) knowledge. They will build and program their very own robots and develop critical thinking, problem-solving and basic engineering skills by modifying and troubleshooting their code. Once finished, we will be challenging each student to integrate programming and sensor technology to make their robots move, react and solve fun challenges, including our very own version of Robot Wars! The course will also incorporate block-based coding with Scratch. Students will be guided through a series of challenges and tutorials to create their own impressive games from start to finish. They will then be shown how to combine digital with physical programming by creating a controller that can be used to control their Scratch creations!
Learning outcomes
Throughout this course students will learn basic engineering skills and principles: transferable life skills for the future. They will be programming robots with LEGO Mindstorm kits to understand how gears, motors, sensors and other components work. Students will learn and improve their design skills, as well as their teamwork and creative problem-solving skills through working with others. By the end of the course they will be able to understand and use the fundamental concepts of making a multiplayer game to work independently on their own projects.
Information for parents
This course uses block-based coding, therefore experience with Scratch or other block-based languages would be beneficial but is not required.
Camp structure
First off we'll get to know our teacher and classmates through some great mini games. Once we're all friends, we'll be introduced to our activity for the day. Let's jump in to coding!
Now that we've had a healthy snack, we're ready to get right back into our activity. We'll carry on flexing our creative muscles by designing, coding and building our project.
Let's refocus after lunch and playtime by diving into building our robots!
It's time to finish off our project for the day and show it off to the rest of the class. Time has flown by - lets tidy up our work stations, pack up our things and get ready to go home!

I liked playing with my robot during robot wars!
Student, aged 10
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How does it work?
- We have a maximum teacher:student ratio of 1:6 - this means that all students receive dedicated support, and top-quality, hands-on teaching
- Real-time communication with parents through our online platform means you can stay updated with what your child is up to
- Reports from teachers detail what your child has learnt, their strengths, and how they can improve
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What to bring?
- A nut-free packed lunch and reusable water bottle
- A face mask to be worn when entering the building and in corridors
- Weather-appropriate clothing, so your child can enjoy outdoor play
- A laptop (with passwords and chargers) - if you don’t have this, you can rent one from us before you checkout
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Our tutors
- BlueShift teaching staff are coding professionals, who are passionate about passing their expertise onto children - many have previously taught at prestigious schools
- Teachers undergo a rigorous application and training process, ensuring we get the best of the best
- All teachers are vetted by the Disclosure and Barring Service (DBS)
Policies
Illness policy
Campers should not be brought to camp if they are displaying signs of illness. In the case of a camper who has become ill during camp hours, parents will be notified immediately to pick their child up. If a child misses a day or multiple days of camp because of an illness, credit towards another camp can be arranged for when they're feeling better.
Refund policy
You can cancel your camp booking up to 30 days prior to the start date. If you want to cancel your camp booking between 29-14 days prior to the start date, your refund will be processed as credit towards future camp bookings. If we are unable to run our camps, you will be able to receive credit or a refund
FAQs:
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Can I book individual days?
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Can I use an iPad/tablet or a Chromebook instead of laptop/PC?
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Is adult presence required?
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Can I make the session more private?