Adventurers: Ages 8-12

Creative App Design

Does your child think they've got the next big app idea? This creative camp invites them to take their idea from paper prototype through to fully-functioning mobile app!
Age 8-12
Difficulty Level
Suitable for beginners
Date & Times
Price £300.00
Location Colville Primary School, Lonsdale Rd, London W11 2DF
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Please note laptop rentals will be unavailable from the 25th May

You can drop your child off anytime between 9am and 10am

You can secure your space at camp with a £50 deposit and pay the full amount at a later date

Is your child a creative genius? Are they obsessed with apps like Instagram, Snapchat and Tiktok? Are they looking for another creative digital challenge? Then this app design course is for them! Your child will learn about important app design concepts such as wireframes and user journeys by creating card and paper smartphone models. These fully-formed paper prototypes serve as a blueprint when making digital prototypes using the Marvel App - software utilised by professionals to build and test apps quickly. Finally, our budding app creators will flex their coding knowledge using the MIT App Inventor to bring their app to life!

Learning outcomes

In this course, students will learn all about the process of app design. From explaining what affordances and call-to-actions are, to understanding what wireframe and click streams do, the whole process will help them gain confidence with their programming and creative skills. They’ll start by creating a storyboard and user journey, moving onto understanding what prototypes and Minimum Viable Products (MVPs) are and they’ll learn to understand functions. Coders will gain confidence with coordinates, drawing and using images, finishing the course with their very own customised app!

Information for parents

MIT App Inventor uses Blockly/block-based coding to turn ideas into real working apps on an Android device, therefore existing Scratch knowledge/experience will be an advantage in this course but is not required. Please note that we provide Android devices but not laptops so please do bring your own or rent one from us at checkout.

Camp structure

This is a sample schedule for a typical day at camp. In between each lesson there will be a 15-minute snack break, or a 1-hour lunch and play break.
10.00 - 11.00
Lesson 1
First off we'll get to know our teacher and classmates through some great mini games. Once we're all friends, we'll be introduced to our activity for the day. Let's jump in to coding!
11.15 - 12.30
Lesson 2
Now that we've had a healthy snack, we're ready to get right back into our activity. We'll carry on flexing our creative muscles by designing, coding and building our project.
12.30 - 13.30
After half an hour for lunch it's time for some offline, outdoor time. Students take part in activities ranging from inflatable obstacle course races to football tournaments, scavenger hunts to water games (fingers crossed for some sunny weather!).
13.30 - 14.45
Lesson 3
Let's refocus after lunch and playtime by diving into building our robots!
15.00 - 16.00
Lesson 4
It's time to finish off our project for the day and show it off to the rest of the class. Time has flown by - let's tidy up our work stations, pack up our things and get ready to go home!
I liked changing all the colours of my app

Student, aged 10

  • How does it work?

    • We have an average teacher:student ratio of 1:6 - this means that all students receive dedicated support, and top-quality, hands-on teaching
    • Real-time communication with parents through our online platform means you can stay updated with what your child is up to
    • Reports from teachers detail what your child has learnt, their strengths, and how they can improve
  • What to bring?

    • A nut-free packed lunch and reusable water bottle
    • A face mask to be worn when entering the building and in corridors
    • Weather-appropriate clothing, so your child can enjoy outdoor play
    • A laptop (with passwords and chargers) - if you don’t have this, you can rent one from us before you checkout
    • A readiness to have fun!
  • Our tutors

    • BlueShift teaching staff are coding professionals, who are passionate about passing their expertise onto children - many have previously taught at prestigious schools
    • Teachers undergo a rigorous application and training process, ensuring we get the best of the best
    • All teachers are vetted by the Disclosure and Barring Service (DBS)


Illness policy

Campers should not be brought to camp if they are displaying signs of illness. In the case of a camper who has become ill during camp hours, parents will be notified immediately to pick their child up. If a child misses a day or multiple days of camp because of an illness, credit towards another camp can be arranged for when they're feeling better.

Refund policy

You can cancel your camp booking up to 14 days prior to the start date. If you want to cancel your camp booking less than 14 days before, you can receive 50% refund or full credit towards future courses when cancelling between 13-7 days before, or full credit when cancelling less than 7 days before. If we are unable to run our camps, you will receive credit or a full refund.


  • What are you doing at camps with respect to COVID-19?
  • What does my child need to bring to camp?
  • How can I keep track of my child's work?
  • Can I use my childcare vouchers to pay for this course?
  • Can I switch camp dates incase holiday plans change?
  • "Thank you BlueShift for doing such a great job. My son is so excited about coding and learning made fun."

    Natalia, parent

  • "These courses are an amazing way to get kids interested in coding and robotics. Fun and educational"

    Isabel, parent

  • "My son was very keen to advance in programming. Not only has this been achieved, but his self-esteem has been greatly raised through your work. Thank you!"

    Marcos, parent

  • "The teachers have been excellent, full of enthusiasm and patience making the whole experience really fun"

    Angela, parent