Adventurers: Ages 8-12
Adventurers: Ages 8-12
Creative App Design
Difficulty Level |
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Price | £300.00 |
Is your child a creative genius? Are they obsessed with apps like Instagram, Snapchat and Tiktok? Are they looking for another creative digital challenge? Then this app design course is for them! Your child will learn about important app design concepts such as wireframes and user journeys by creating card and paper smartphone models. These fully-formed paper prototypes serve as a blueprint when making digital prototypes using the Marvel App - software utilised by professionals to build and test apps quickly. Finally, our budding app creators will flex their coding knowledge using the MIT App Inventor to bring their app to life!
Learning outcomes
In this course, students will learn all about the process of app design. From explaining what affordances and call-to-actions are, to understanding what wireframe and click streams do, the whole process will help them gain confidence with their programming and creative skills. They’ll start by creating a storyboard and user journey, moving onto understanding what prototypes and Minimum Viable Products (MVPs) are and they’ll learn to understand functions. Coders will gain confidence with coordinates, drawing and using images, finishing the course with their very own customised app!
Information for parents
MIT App Inventor uses Blockly/block-based coding to turn ideas into real working apps on an Android device, therefore existing Scratch knowledge/experience will be an advantage in this course but is not required. Please note that we provide Android devices but not laptops so please do bring your own or rent one from us at checkout.
Camp structure
First off we'll get to know our teacher and classmates through some great mini games. Once we're all friends, we'll be introduced to our activity for the day. Let's jump in to coding!
Now that we've had a healthy snack, we're ready to get right back into our activity. We'll carry on flexing our creative muscles by designing, coding and building our project.
After half an hour for lunch it's time for some offline, outdoor time. Students take part in activities ranging from inflatable obstacle course races to football tournaments, scavenger hunts to water games (fingers crossed for some sunny weather!).
Let's refocus after lunch and playtime by diving into building our robots!
It's time to finish off our project for the day and show it off to the rest of the class. Time has flown by - let's tidy up our work stations, pack up our things and get ready to go home!
I liked changing all the colours of my app
Student, aged 10
Policies
Illness policy
Campers should not be brought to camp if they are displaying signs of illness. In the case of a camper who has become ill during camp hours, parents will be notified immediately to pick their child up. If a child misses a day or multiple days of camp because of an illness, credit towards another camp can be arranged for when they're feeling better.
Refund policy
You can cancel your camp booking up to 14 days prior to the start date. If you want to cancel your camp booking less than 14 days before, you can receive 50% refund or full credit towards future courses when cancelling between 13-7 days before, or full credit when cancelling less than 7 days before. If we are unable to run our camps, you will receive credit or a full refund.
FAQs:
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What are you doing at camps with respect to COVID-19?
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What does my child need to bring to camp?
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How can I keep track of my child's work?
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Can I use my childcare vouchers to pay for this course?
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Can I switch camp dates incase holiday plans change?